Or like this if it's more than one (notice the colon between the ability instances) Syntax is extremely important, so make sure your ability syntax looks like this if it's a single ability: Find the "m_combatMoves" parameter and add abilities from the file as you see fit.Hence, I recommend that you use only the right weapon for those units and change the projectile instead. (Note: You are free to experiment with those, but if you use an invalid weapon id, like a bow for a ballista, the unit will break and you'll have to close the game and try again with a different weapon id. Find the "m_rightWeapon" parameter and set its "m_modID" value to -1 and its "m_ID" value to whatever weapon you need by using the weapon ids from the file (Only if the unit has a weapon to begin with, like a catapult or a tank).Find the "m_unitBase" and change the "m_ID" value (1760500345) to the base unit ID you wish to use from this file (Props to its creators, btw) for instance 1146934227 for a horse, 162532997 for a raptor, and 1620026876 for a tank. unit file with notepad (or any other editor like notepad ) The unit info is displayed as a JSON Open the first folder, it contains the last created unit info in a.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |